Queepie is hiding around the Questionable Area and you’ll know he’s near when you can hear his radio playing music. You’ll need to find your other brother a total of six times.Dance, Baby, Dance: Complete Queepie Quest.Once you’ve found the Family Camp, head back towards the parking lot (near the Lumberstack Diner) and help your brother.Family is in Tents: Help Dion Set Up Aquatodome.Raz’s family is found within the Questionable Area.This should come normally as part of the story, as you’ll be prompted by Sasha to use the functionality.Forgot My Keys: Revisit a brain through the Collective Unconscious.As soon as you enter the Atrium, head towards the “Agents” sign and find her. According to Double Fine, this is only obtainable between the period that you can access the Motherlobe and before you finish the missions in Hollis’ Mind.I’m always here for you, darling!: Talk to Milla in her Office.You’ll need 9 PSI Cards and a PSI Core (purchaseable at an Otto-Matic) to do this.Core Strength: Combine PSI Cards with a PSI Core at the Otto-Matic.The Otto Shot itself is obtained in Otto’s Lab, within the Quarry. These filters are also purchaseable from Otto’s vending machine.You Otto be in Pictures: Purchase all Otto Shot Filters.Pins can be equipped at purchase or through menus. There are 33 in total, and each will cost you the purple currency dropped by enemies and found within the world. Pins can be purchased through Otto’s vending machines (you’ll find one in the Atrium).Each will cost you the purple currency dropped by enemies and found within the world. These upgrades are purchased from Otto’s vendine machine (or which one can be found in the Atrium).King of Pop: Max out your PSI Pop capacity.Fluff Nutter: Max out your Dream Fluff capacity.You’ll need 5,000 in-game currency to do this, so aim to upgrade your Astral Wallet and only buy the pins you need at the start.Nest Egg: Completely fill your Astral Wallet.PSI Roller: Upgrade to the Astral Wallet. You’ll need to be level 102 to apply the final upgrade. You’ll be able to apply Intern Credits (earned with each level) to your badges to level them up. By the end of the campaign, we were around level 70.
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